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 1 
 on: November 19, 2017, 23:59:44 
Started by spasi - Last post by spasi
LWJGL 3.1.4 has been released!

Release notes
Download

You can now contribute to LWJGL by becoming a backer on Open Collective with a monthly/yearly/one-time donation to the project. The plan is to use donated funds:
  • to cover server hosting & bandwidth expenses (currently ~$30 per month)
  • to cover software & hardware expenses
  • to offer bounties for documentation work (priorities: adding EGL & GLES javadoc, updating GL)
  • to offer bounties for new bindings
  • to offer bounties for new platform ports (priorities: ARM, Android)
Finally, don't forget to check out the lovely path tracing tutorials created by KaiHH!

 2 
 on: November 19, 2017, 15:06:24 
Started by matan45 - Last post by matan45
there is a way to use PhysX of NVidia on the vertex shader?

 3 
 on: November 17, 2017, 08:56:11 
Started by BR - Last post by clod
I like to use Codelobster

 4 
 on: November 14, 2017, 07:52:06 
Started by Andrew Alfazy - Last post by Andrew Alfazy
 Hello everyone,
What is the best way to render Terrain (20000 Triangle) with OpenGL1.4?

 5 
 on: November 12, 2017, 13:45:34 
Started by nikoxd123 - Last post by nikoxd123
Is it possible to integrate Bgfx with JavaFx?
In the event that it is possible, how can it be done?

 6 
 on: November 11, 2017, 14:21:28 
Started by wartemw - Last post by wartemw
See the AINode::mTransformation member. You can traverse the scene nodes using AIScene::mRootNode and then AINode::mChildren/mParent.

Thank you! I check by name. everything is working.

 7 
 on: November 11, 2017, 13:33:51 
Started by wartemw - Last post by wartemw
See the AINode::mTransformation member. You can traverse the scene nodes using AIScene::mRootNode and then AINode::mChildren/mParent.

how to get ainode from aimesh?

 8 
 on: November 11, 2017, 10:45:32 
Started by wartemw - Last post by spasi
See the AINode::mTransformation member. You can traverse the scene nodes using AIScene::mRootNode and then AINode::mChildren/mParent.

 9 
 on: November 11, 2017, 05:46:25 
Started by wartemw - Last post by wartemw
how to get a position, rotation, scale of the mesh
Code: [Select]
private Mesh loadMesh(AIMesh aiMesh, AIScene aiScene) {
        Vao vao = Vao.create();
        Transforming transforming = loadTransforming(aiMesh);
        int[] indices = loadIndices(aiMesh);
        float[] vertices = loadVertices(aiMesh);
        float[] textCoord = loadTextCoord(aiMesh);
}


private Transforming loadTransforming(AIMesh aiMesh) {
        Transforming transforming = new Transforming();

        transforming.setPosition(           ?           );
        transforming.setRotation(           ?           );
        transforming.setScale(          ?           );

        return transforming;
    }

 10 
 on: November 06, 2017, 17:51:19 
Started by tragic_xxx - Last post by KaiHH
You probably did not notice, but this is the LWJGL forum. It has nothing to do with JOGL. You should probably ask those kinds of questions on the JOGL forums?

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