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11
OpenGL / Element exceeds maximum supported number of combined texture image units
« Last post by Danjb on September 14, 2018, 16:20:13 »
Hello,

I have just set up a debug message callback, and I'm seeing lots of these errors:

Code: [Select]
[LWJGL] OpenGL debug message
ID: 0x501
Source: API
Type: ERROR
Severity: HIGH
Message: GL_INVALID_VALUE error generated. Element exceeds maximum supported number of combined texture image units.

I have only created 6 textures, and I am only binding 1 at a time. When I print the value of glGetInteger(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) I get 192, so I don't understand what limit I am hitting here.

Can anyone please offer some insight?

Thanks,
Dan

12
Lightweight Java Gaming Library / Re: 502 Bad Gateway on https://www.lwjgl.org
« Last post by crazymag on September 14, 2018, 05:01:10 »
It works fine on my end, try to refresh your browser. I really love the design of this website. 
13
Bug Reports / RFE / Re: BrainOut steam game warning
« Last post by KaiHH on September 13, 2018, 07:24:03 »
This game apparently was written using legacy LWJGL 2. I don't think there are any plans to fix it, since people should be using LWJGL 3 instead, which is actively developed.
14
Bug Reports / RFE / BrainOut steam game warning
« Last post by sergeykalinichev2018 on September 13, 2018, 06:31:17 »
sergey@linux-rqfy:~/.steam/steam/steamapps/common/BrainOut> Setting breakpad minidump AppID = 578310
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198182667427 [API loaded no]
WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by org.lwjgl.LWJGLUtil$3 (file:/home/sergey/.local/share/Steam/steamapps/common/BrainOut/brainout-steam.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String)
WARNING: Please consider reporting this to the maintainers of org.lwjgl.LWJGLUtil$3
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
00:04 INFO: Registering package: 'mainmenu'
Then the game proceed to load normally, I don't know where to report but try org.lwjgl It is happening on Linux when I run game via openjdk-10-jre.

Using openSUSE Tumbleweed write now.

These warning happens with these steam app https://steamcommunity.com/app/578310/discussions/0/1739968490555072426/

Just consider to report these since the program was asked. You can try to contact game developers if you are interested in.

https://brainout.org/
https://vk.com/brainoutgame
https://discordapp.com/invite/c7Y6Tt6
15
Lightweight Java Gaming Library / 502 Bad Gateway on https://www.lwjgl.org
« Last post by coolmax10 on September 12, 2018, 21:48:45 »
I keep getting a 502 bad gateway on https://www.lwjgl.org
16
Lightweight Java Gaming Library / Re: 3D First Person Frame Rate Issues
« Last post by GhostAssasin105 on September 12, 2018, 13:19:11 »
Code: [Select]
public void moveMouse(Camera cam) {
int dx = Mouse.getDX();
    int dy = Mouse.getDY();
   
if(inMenu == false) {
    cam.yaw(dx * 0.05f);
    cam.pitch(dy * -0.05f);
} else {
Mouse.setGrabbed(false);
}
}

I simply removed the Mouse.setGrabbed(true); function, and added it into another method.
17
Lightweight Java Gaming Library / Re: 3D First Person Frame Rate Issues
« Last post by KaiHH on September 12, 2018, 07:16:40 »
So, how does your moveMouse() method look like now? And have you tried a profiler? You can get fully-functional evaluation versions of good Java profiling tools to see where moveMouse() is spending most of its time.
18
Lightweight Java Gaming Library / Re: Linux 32bit support how can I do it?
« Last post by Andrew Alfazy on September 12, 2018, 07:02:24 »
??? is it every thing ? is it that easy? if it is why you don't just do it (I mean does it take much time)?

EDIT:
NVM I got it
19
Lightweight Java Gaming Library / Re: Linux 32bit support how can I do it?
« Last post by spasi on September 12, 2018, 06:46:28 »
You must compile LWJGL and any dependencies you need using a 32-bit compiler. This is usually achieved with a cross-compilation toolchain (search for gcc-multilib etc.).
20
Lightweight Java Gaming Library / [closed]Linux 32bit support how can I do it?
« Last post by Andrew Alfazy on September 12, 2018, 06:20:44 »
Hello,
Ik that linux 32bit isn't supported,but how can I do it myself?I don't understand what should i do cuz I used to work with java.
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