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11
Excelsior JET does not support JVMTI. LWJGL requires JVMTI for the OpenGL and OpenGL ES bindings only, it is used to avoid a thread-local lookup per function call.

This issue is not acceptable, I'll post again when I figure out a solution.
12
Lightweight Java Gaming Library / Re: AWTGLCanvas
« Last post by sourceskyboxer on May 21, 2018, 10:57:10 »
Please use swt! I have tested with lwjgl 2.9.3 and swt 4.7.2 and if you want generate with Excelsior Jet 15 than It works fine. If yaou use lwjgl 3.1x and swt than you forget I have already reported about common crash  since I clicked Test Run in Excelsior Jet 15.

Thanks!
13
Hello everyone,

I will report that because I have tried x86 and x64 with Excelsior Jet 15
And It said after "Test run" - If I have checked lwjgl 3.1 with Excelsior Jet 15 than it stopped because it looks
Code: [Select]
[LWJGL] Failed to retrieve the JVMTI interface pointer.
JET RUNTIME HAS DETECTED UNRECOVERABLE ERROR: system exception at 0x00007ffdde143bb9
Please, contact Excelsior Support at <java@excelsior-usa.com>.
Crash dump will be written to "C:\Users\SSB\Documents\MyDevJava\TestWithATSWING\SwtDemo\jet_dump_12180.dmp"
Extra information about error is saved in the "jet_err_12180.txt" file.

Cause it is NullException error when you made jar unpack any dlls / so / dylib
Please go back old structure of lwjgl 2.9.3

Workaround with old lwjgl = works fine.
I have tested lwjgl 2.9.3 and swt into Excelsior Jet = Working 100 %

It is truth bundled executable of Excelsior Jet


But why does it not work with lwjgl 3.1.6/3.1.7? Please fix it!

And check community of Excelsior Jet 15 I have written there.

Thanks!
14
OpenGL / Re: Remove Taskbar Icon
« Last post by KaiHH on May 19, 2018, 21:35:53 »
This is not possible with GLFW (the window implementation used by LWJGL 3). But you can do it with SWT: http://www.java2s.com/Tutorial/Java/0280__SWT/Placeaniconwithapopupmenuonthesystemtray.htm

And then when the user clicks on the tray icon (or on a context menu item), you could show your GLFW window. That means, you _can_ hide a GLFW window for it to not be displayed and also not occupy a slot in the task bar.
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OpenGL / Remove Taskbar Icon
« Last post by steve6472 on May 19, 2018, 21:12:08 »
I want to control my program with only System Tray Icon so is there any way to remove the Taskbar Icon ?
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Bug Reports / RFE / Re: [BUG] Assimp so loading on Linux does not work
« Last post by spasi on May 18, 2018, 22:09:55 »
LWJGL 3.1.7 snapshot 4 is available, Assimp and some other bindings affected by the same issue should now work on CentOS.
17
Lightweight Java Gaming Library / Re: MSAA in Frame Buffer Objects
« Last post by smokethepot on May 17, 2018, 15:45:27 »
Ok, thanks for clarification.
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Lightweight Java Gaming Library / Re: MSAA in Frame Buffer Objects
« Last post by KaiHH on May 17, 2018, 07:55:33 »
You cannot have a non-multisampled color attachment and multisampled color attachment (be they either textures or renderbuffers) at the same time in the same FBO.
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Lightweight Java Gaming Library / Re: MSAA in Frame Buffer Objects
« Last post by smokethepot on May 17, 2018, 03:29:34 »
Thanks, KaiHH. Your answer actually ended up clarifying a lot for me. What if I am using an FBO which has multiple color attachments? Can I, then, have one multisampled color attachment and one non-multisampled color attachment?
20
Hello everyone,

I have tried with lwjgl with texture = slick-utils3 for lwjgl 3.x and stb image works fine.

And joml looks ugly because matrix4 can't show up if I want Entity.java with position, rotation and scale. It looks like crazy.
And I cancelled this latest version because it is really shit cause Matrix4 is buggy and it can't show for me if triangle looks invisibly.

Now I conitune my work with lwjgl 2.9.3 and slick-util for lwjgl 2.9.3

It always look crazy why it looks like bad with width and height?

How do I fix with stupid width and stupid height?



I really fight my solution.

Thank you for answer!

I am sorry for my bad English.
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