Also the library currently has graphics, sound and parallel computing CL area's. But it doesn't have video (like xuggler), physics (as above), and probably some others. Is the plan to build out the area's LWJGL covers or to keep it to its core of opengl/al/cl?
I have one request for the windowing api. Make it possible to get or calculate the screen space rectangle of the opengl canvas. For example by exposing the position and size of the of the window and the insets of the frame. We use head tracking with a large back projected wall at work. The location of the canvas on screen is needed to calculate the correct view frustum.
The getX() and getY() return the position of the window's corner, not the corner of the rendering area.
6) There should still be some sort of offscreen capability in the LWJGL core, maybe something based on FBO (possibly with a pbuffer fallback)? That way we can just grab the texture and write utilities to support all other windowing systems. Just pass the offscreen texture to AWT (Volatile Image), JavaFX, SWT, etc.