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New Build of lwjgl 2

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Offline AGP

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New Build of lwjgl 2
« on: December 31, 2018, 15:52:38 »
Any chance I could get lwjgl 2 recompiled? The old build are no longer working for me and I genuinely need a lightweight wrapper for OpenGL.

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Offline kappa

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Re: New Build of lwjgl 2
« Reply #1 on: December 31, 2018, 15:57:35 »
Why not just switch to LWJGL3? LWJGL2 is no longer updated, its just going to break and be less compatible on future systems (And yes, LWJGL3 is faster and lighter than LWJGL2).
« Last Edit: December 31, 2018, 16:03:16 by kappa »

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Offline AGP

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Re: New Build of lwjgl 2
« Reply #2 on: December 31, 2018, 16:06:27 »
For one thing I need the AWTGLCanvas. For another, lwjgl 3 is huge.

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Online spasi

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Re: New Build of lwjgl 2
« Reply #3 on: January 03, 2019, 11:34:38 »
For one thing I need the AWTGLCanvas.

Do you need to support macOS? If not, there are options available in LWJGL 3.

(there are for macOS too, but no one wants to go through the pain)

For another, lwjgl 3 is huge.

LWJGL 3 is modular, you may download the core library and the exact set of bindings you need and nothing else. You may find this surprising, but it's really more lightweight than LWJGL 2.