LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: AGP on December 31, 2018, 15:52:38

Title: New Build of lwjgl 2
Post by: AGP on December 31, 2018, 15:52:38
Any chance I could get lwjgl 2 recompiled? The old build are no longer working for me and I genuinely need a lightweight wrapper for OpenGL.
Title: Re: New Build of lwjgl 2
Post by: kappa on December 31, 2018, 15:57:35
Why not just switch to LWJGL3? LWJGL2 is no longer updated, its just going to break and be less compatible on future systems (And yes, LWJGL3 is faster and lighter than LWJGL2).
Title: Re: New Build of lwjgl 2
Post by: AGP on December 31, 2018, 16:06:27
For one thing I need the AWTGLCanvas. For another, lwjgl 3 is huge.
Title: Re: New Build of lwjgl 2
Post by: spasi on January 03, 2019, 11:34:38
Quote from: AGP on December 31, 2018, 16:06:27For one thing I need the AWTGLCanvas.

Do you need to support macOS? If not, there are options available in LWJGL 3.

(there are for macOS too, but no one wants to go through the pain)

Quote from: AGP on December 31, 2018, 16:06:27For another, lwjgl 3 is huge.

LWJGL 3 is modular, you may download the core library and the exact set of bindings you need and nothing else. You may find this surprising, but it's really more lightweight than LWJGL 2.