How to draw a 3d sphere with lwjgl 3?

Started by msacco, June 13, 2018, 23:38:01

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Hello, I want to make a 3d sphere in jwjgl, and I searched a lot for it, but just couldn't find anything that really works, because it seems that everything you search for on the internet is very old and using lwjgl 2. Can anyone help me with that? Is there a good way to do it? Or do I just need to draw an array of circles or something? Thanks.


The easiest solution is to use the "longitude and latitude loops" approach to compute the vertices/positions on the sphere.
Here is a good solution:
You just need to fill a vertex buffer with the those vertices or use immediate mode rendering.
Of course you will not find a dedicated tutorial "How to render a sphere with VBO and shaders or without shaders with OpenGL 2.0 and also OpenGL 3.2 and 3.3 and 4.1 and 4.2 and 4.3 using exactly LWJGL 3.1.6 and 3.1.7".
After all, you are using OpenGL and not LWJGL. You should be searching tutorials explicitly for OpenGL and NOT LWJGL. Translating the C OpenGL calls to LWJGL should be easy.


For simple test geometry you can use the par_shapes bindings. You can easily create spheres, cylinders, etc with it. See the ParShapesDemo for sample code. Alternatively, you can create a sphere (or any other mesh you want) in your favorite DCC application, export it, then load it in the LWJGL application with the Assimp bindings.