I have been developing a game for some time using LWJGL 2, and I am considering migrating to LWJGL 3. The main thing that concerns me is audio. Until now, I have been using the slick-util library to load and play audio. It's dead easy to use, BUT the project seems somewhat dead and lacking support. I recently encountered a fairly major problem with the Audio.playAsMusic() function whereby changing the gain does not seem to alter the music volume. I don't know if I'm doing something wrong or if this is a problem with the library, but it's enough to make me start thinking about alternatives.
I understand that LWJGL 3 uses OpenAL Soft for audio, but this looks a lot more complicated than my current solution. All I need (for now) is the ability to play WAVs and OGGs at different volumes - although extra functionality might be nice later down the line.
What do you suggest? Is my current problem fixable? Is it worth making the jump to LWJGL 3? Are there some good examples / tutorials out there (I have seen a few but nothing comprehensive, and a lot of them seem to opt for drastically different approaches)?