[Solved] Moving to LWJGL 3 Timer

Started by bobjob, November 29, 2015, 06:49:18

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Does anyone know that most accurate 'double' resolution value for the new GLFW.glfwGetTime(); method

I wanted to keep my code so that I can also use the Java timers for testing purposes and wasn't sure how to do this with the new double timer system measured in seconds. would the timer resolution simply be '1'?


Never mind, I counted out the fps and found that the timer resolution is exactly 1.