LWJGL Forum

Programming => General Java Game Development => Topic started by: bobjob on November 29, 2015, 06:49:18

Title: [Solved] Moving to LWJGL 3 Timer
Post by: bobjob on November 29, 2015, 06:49:18
Does anyone know that most accurate 'double' resolution value for the new GLFW.glfwGetTime(); method


I wanted to keep my code so that I can also use the Java timers for testing purposes and wasn't sure how to do this with the new double timer system measured in seconds. would the timer resolution simply be '1'?
Title: Re: Moving to LWJGL 3 Timer
Post by: bobjob on November 29, 2015, 07:10:30
Never mind, I counted out the fps and found that the timer resolution is exactly 1.