long device = ALC10.alcOpenDevice(NULL);long context = ALC10.alcCreateContext(device, null);boolean success = ALC10.alcMakeContextCurrent(context);alcDestroyContext(context);
Is there any documentation on developing LWJGL3?
Can I ask what you see as the reason for having 2 capability classes (ALC/devices and AL/contexts)? Which would be the use cases for using one over the other
Lastly I couldn't see the codeCode: [Select]ALC10.alcMakeContextCurrentbeing used in any of the examples, is this because when you create a context it automatically becomes the current context?