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[FIXED] GL_DEPTH_STENCIL_ATTACHMENT

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[FIXED] GL_DEPTH_STENCIL_ATTACHMENT
« on: September 15, 2010, 14:24:36 »
Hi all,

I was wondering why the GL30 class is missing GL_DEPTH_STENCIL_ATTACHMENT?

It's present in LWJGL's ARBFramebufferObject and listed as a valid parameter in for glGetFramebufferAttachmentParameter in the official OpenGL 3.x documentation.

Is there a particular reason or was is simply overseen?  :)

Cheers,
 Micha



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Offline spasi

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Re: GL_DEPTH_STENCIL_ATTACHMENT
« Reply #1 on: September 15, 2010, 22:53:56 »
Fixed on the next build. GL30 had the EXT_framebuffer_object tokens instead of the ARB_framebuffer_object ones. Actually I noticed that the 3.0 spec doesn't even have the missing tokens, they were silently added in the 3.2 spec.

Thanks for the report!