Can lwjgl do platform indipendent key events?

Started by bbjam, September 12, 2008, 22:23:29

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Well that's the question :)

Key events press/release events behave in a madingly platform dependent way in normal Java, so I'm wondering if lwjgl has some kind of workaround/better system.


Yes, see Keyboard.isKeyDown() in the javadoc.


 :) big thanks  :)

Now work can continue on my game engine!