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Can lwjgl do platform indipendent key events?

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Offline bbjam

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Can lwjgl do platform indipendent key events?
« on: September 12, 2008, 22:23:29 »
Well that's the question :)

Key events press/release events behave in a madingly platform dependent way in normal Java, so I'm wondering if lwjgl has some kind of workaround/better system.

Re: Can lwjgl do platform indipendent key events?
« Reply #1 on: September 15, 2008, 21:35:07 »
Yes, see Keyboard.isKeyDown() in the javadoc.
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Offline bbjam

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Re: Can lwjgl do platform indipendent key events?
« Reply #2 on: September 16, 2008, 02:43:20 »
 :) big thanks  :)

Now work can continue on my game engine!