eglGetCurrentContext return 0

Started by chensi, March 25, 2022, 12:59:59

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chensi

Hello.

I try to make context for load texture in second thread.

When i call eglGetCurrentContext(), it return 0.

I know, i should put current context to eglCreatecontect() for sharing.

Can i put 0 as shared_context?

Or any way to get current context?