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LWJGL3's Bullet 3 integration

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LWJGL3's Bullet 3 integration
« on: April 15, 2019, 18:55:28 »
Question about the Bullet physics integration.

I can no longer use JBullet, as I rely heavily on GImpact and its not stable in it. I need to switch to a new physics implementation, and I saw that LWJGL3 now has Bullet Physics. Is it complete & stable?

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Offline spasi

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Re: LWJGL3's Bullet 3 integration
« Reply #1 on: April 16, 2019, 19:46:53 »
It's complete, but slightly out-of-date. However, the bindings are not released or officially supported yet, because we're currently investigating alternative physics solutions. See #428 for details.