LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: orange451 on April 15, 2019, 18:55:28

Title: LWJGL3's Bullet 3 integration
Post by: orange451 on April 15, 2019, 18:55:28
Question about the Bullet physics integration.

I can no longer use JBullet, as I rely heavily on GImpact and its not stable in it. I need to switch to a new physics implementation, and I saw that LWJGL3 now has Bullet Physics. Is it complete & stable?
Title: Re: LWJGL3's Bullet 3 integration
Post by: spasi on April 16, 2019, 19:46:53
It's complete, but slightly out-of-date. However, the bindings are not released or officially supported yet, because we're currently investigating alternative physics solutions. See #428 (https://github.com/LWJGL/lwjgl3/issues/428) for details.