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Author Topic: LWJGL Demo  (Read 2210 times)

th3barri3

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LWJGL Demo
« on: May 27, 2016, 06:58:34 »

I've been away from LWJGL for a while, Last time I used it was before the front page remodel and I was looking at the demo repo to try and catch back up with it.

I found that the vertex shader and fragment shader code is missing from the demo repo, I was just wondering if that's the way its meant to be.

Thanks for your time.
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Kai

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Re: LWJGL Demo
« Reply #1 on: May 27, 2016, 11:24:08 »

Which demo repo do you mean?
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th3barri3

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Re: LWJGL Demo
« Reply #2 on: May 27, 2016, 12:39:00 »

Nvm, Just me derping. They are in the 'res' folder not 'src'. Sorry for wasting anyone's time.
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Kai

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Re: LWJGL Demo
« Reply #3 on: May 27, 2016, 12:40:41 »

Okay, just for completion, if anyone else has the same problem. The OP was talking about: https://github.com/LWJGL/lwjgl3-demos
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Colymoly

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Re: LWJGL Demo
« Reply #4 on: June 03, 2016, 03:28:04 »

I have recently recreated mesa gears for java using LWJGL.  Can I add this to the demos for LWJGL?  Should I send a request on GitHub?
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Kai

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Re: LWJGL Demo
« Reply #5 on: June 03, 2016, 06:28:52 »

It would be good if the lwjgl3-demos repository did not overlap with demos/examples already in the lwjgl3 repository.
See: https://github.com/LWJGL/lwjgl3/blob/master/modules/core/src/test/java/org/lwjgl/demo/opengl/AbstractGears.java
and: https://github.com/LWJGL/lwjgl3/blob/master/modules/core/src/test/java/org/lwjgl/demo/glfw/Gears.java
But probably your demos adds some other technique worth demonstrating. Yes, just do a pull request.
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