I've been away from LWJGL for a while, Last time I used it was before the front page remodel and I was looking at the demo repo to try and catch back up with it.
I found that the vertex shader and fragment shader code is missing from the demo repo, I was just wondering if that's the way its meant to be.
Thanks for your time.
Which demo repo do you mean?
Nvm, Just me derping. They are in the 'res' folder not 'src'. Sorry for wasting anyone's time.
Okay, just for completion, if anyone else has the same problem. The OP was talking about: https://github.com/LWJGL/lwjgl3-demos
I have recently recreated mesa gears for java using LWJGL. Can I add this to the demos for LWJGL? Should I send a request on GitHub?
It would be good if the lwjgl3-demos repository did not overlap with demos/examples already in the lwjgl3 repository.
See: https://github.com/LWJGL/lwjgl3/blob/master/modules/core/src/test/java/org/lwjgl/demo/opengl/AbstractGears.java
and: https://github.com/LWJGL/lwjgl3/blob/master/modules/core/src/test/java/org/lwjgl/demo/glfw/Gears.java
But probably your demos adds some other technique worth demonstrating. Yes, just do a pull request.