LWJGL Forum

Programming => LWJGL Documentation => Topic started by: th3barri3 on May 27, 2016, 06:58:34

Title: LWJGL Demo
Post by: th3barri3 on May 27, 2016, 06:58:34
I've been away from LWJGL for a while, Last time I used it was before the front page remodel and I was looking at the demo repo to try and catch back up with it.

I found that the vertex shader and fragment shader code is missing from the demo repo, I was just wondering if that's the way its meant to be.

Thanks for your time.
Title: Re: LWJGL Demo
Post by: Kai on May 27, 2016, 11:24:08
Which demo repo do you mean?
Title: Re: LWJGL Demo
Post by: th3barri3 on May 27, 2016, 12:39:00
Nvm, Just me derping. They are in the 'res' folder not 'src'. Sorry for wasting anyone's time.
Title: Re: LWJGL Demo
Post by: Kai on May 27, 2016, 12:40:41
Okay, just for completion, if anyone else has the same problem. The OP was talking about: https://github.com/LWJGL/lwjgl3-demos
Title: Re: LWJGL Demo
Post by: Colymoly on June 03, 2016, 03:28:04
I have recently recreated mesa gears for java using LWJGL.  Can I add this to the demos for LWJGL?  Should I send a request on GitHub?
Title: Re: LWJGL Demo
Post by: Kai on June 03, 2016, 06:28:52
It would be good if the lwjgl3-demos repository did not overlap with demos/examples already in the lwjgl3 repository.
See: https://github.com/LWJGL/lwjgl3/blob/master/modules/core/src/test/java/org/lwjgl/demo/opengl/AbstractGears.java
and: https://github.com/LWJGL/lwjgl3/blob/master/modules/core/src/test/java/org/lwjgl/demo/glfw/Gears.java
But probably your demos adds some other technique worth demonstrating. Yes, just do a pull request.