Lets break down your problem a bit as you ask quite a few things
1) How do you do real time audio output
This is accomplished with openal,
Check out some examples here :
https://github.com/LWJGL/lwjgl3/tree/master/modules/core/src/test/java/org/lwjgl/demo/openal3) I'd like to have a continuously playing ring buffer
In openal load all you data in initially and then set the below for the source
alSourcei(source, AL_LOOPING, 1); enables it for a source and
alSourcei(source, AL_LOOPING, 0); disables it.
4) I'd like to be able to mix different signal sources in real time to create a simple synthesiser
You just need to create different sources and play them at the same time. If you wish to mix the signal's at the binary data level then I am unable to help you.
5) If anyone can show me code to fill an audio output buffer in real time
You need to have the data in PCM format. The STB extension of LWJGL has a way to load Ogg Vorbis file. The link above has an example of how to do this. If you wish to load other types or load other libraries you will need to see if a 3rd party API does this or do this yourself.