GLFW polling isn't behaving as expected

Started by soxey6, July 09, 2015, 11:04:45

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Does glfwPollEvents(); have to be in the same thread as rendering?
I wanted to thread the system and have 3 threads (Render, input and logic)
If I run that code in the same thread as I'm rendering, it works. Otherwise the program stops responding.

Any ideas?

FAQ: Yes the other thread that doesn't work is running