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GLFW polling isn't behaving as expected

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GLFW polling isn't behaving as expected
« on: July 09, 2015, 11:04:45 »
Does glfwPollEvents(); have to be in the same thread as rendering?
I wanted to thread the system and have 3 threads (Render, input and logic)
If I run that code in the same thread as I'm rendering, it works. Otherwise the program stops responding.

Any ideas?

FAQ: Yes the other thread that doesn't work is running

*

Kai

Re: GLFW polling isn't behaving as expected
« Reply #1 on: July 09, 2015, 11:24:21 »