SWT/LWJGL and Fullscreen?

Started by jowen, April 24, 2004, 03:13:54

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jowen

Is it possible to use LWJGL with the SWT binding and have a fullscreen application that use SWT user interface components?

I want to build a fullscreen application that has a rich user interface, uses an existing UI toolkit (SWT/AWT/SWING), uses OpenGL and is fully hardware accelerated. Can this be done with any existing java opengl binding?

So far everywhere I have turned it has been have a nice UI and run windowed or no UI and run fullscreen. Please tell me there is a way to do this!

Thanks,

- John

fbi

Sorry...but the SWT binding is of course tied up to SWT canvases  :)
So you cannot run a fullscreen app with SWT controls...you have to use OpenGL do directly draw custom widgets.