LWJGL Forum

Programming => Lightweight Java Gaming Library => Topic started by: jowen on April 24, 2004, 03:13:54

Title: SWT/LWJGL and Fullscreen?
Post by: jowen on April 24, 2004, 03:13:54
Is it possible to use LWJGL with the SWT binding and have a fullscreen application that use SWT user interface components?

I want to build a fullscreen application that has a rich user interface, uses an existing UI toolkit (SWT/AWT/SWING), uses OpenGL and is fully hardware accelerated. Can this be done with any existing java opengl binding?

So far everywhere I have turned it has been have a nice UI and run windowed or no UI and run fullscreen. Please tell me there is a way to do this!

Thanks,

- John
Title: SWT/LWJGL and Fullscreen?
Post by: fbi on April 26, 2004, 09:29:05
Sorry...but the SWT binding is of course tied up to SWT canvases  :)
So you cannot run a fullscreen app with SWT controls...you have to use OpenGL do directly draw custom widgets.