Recently I've been trying to see if LWJGL could run on the Raspberry Pi in text mode. There was previous attempts but they require to have an X server running which consumes a lot of RAM, on a system with only 128 MB of memory this is not a good idea... For most games it is not needed to have X server anyway so if it can without it is actually better.
This is a screenshot of LWJGL Gears test running on top of htop (I executed the app via SSH)

And this is the output:
[root@malina ~]# java -Dorg.lwjgl.librarypath=$PWD -jar mytest.jar
found mode: 1440 x 900 x 24 @60Hz
found mode: 640 x 480 x 24 @60Hz
found mode: 1024 x 768 x 24 @60Hz
found mode: 1152 x 864 x 24 @60Hz
found mode: 1280 x 544 x 24 @60Hz
found mode: 1280 x 720 x 24 @60Hz
found mode: 800 x 600 x 24 @60Hz
raspi: set mode 1440 x 900 x 24 @60Hz
raspi: create window 1440 x 900 x 24 @60Hz, fs = true
Display Adapter: VideoCore IV HW
Display Version: Jun 18 2014 18:46:58 - 1a6f79b82240693dcdb9347b33ab16f656b5f067 (clean) (release)
GL RENDERER: VideoCore IV HW
GL VENDOR: Broadcom
GL VERSION: OpenGL ES 2.0
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_paletted_texture
GL_OES_texture_npot
GL_OES_depth24
GL_OES_vertex_half_float
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_EXT_discard_framebuffer
GL_OES_rgb8_rgba8
GL_OES_depth32
GL_OES_mapbuffer
GL_EXT_texture_format_BGRA8888
GL_APPLE_rgb_422
GL_EXT_debug_marker
1029 frames in 4.997 seconds = 205.92354
1101 frames in 4.999 seconds = 220.24405
1133 frames in 5.0 seconds = 226.6
1135 frames in 4.999 seconds = 227.04541
Unfortunately to make the native library I couldn't really use the existing Linux natives as they required X11 .. Instead I created a new platform under platform_build for the raspberry pi which does not include X11 and instead depends on the broadcom libraries like libbcm_host.so. You do not need to have a raspberry pi or ARM machine to build the native because it uses the raspberry pi cross compiler available on github.
If there's any interest I can put up the code on github, at the moment though it is missing support for input, cursors, and some other stuff (audio via OpenAL works though).