What happened to error checking in the debug build?

Started by Rene, March 22, 2010, 09:20:57

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Rene

I'm currently using the nightly from a few days ago, and I noticed most of the calls to glGetError() are gone in the debug build. Only two calls are made during display creation.

I'm not sure since which version this has changed, but I'm pretty sure the behavior of version 2.1 or 2.2 was to call glGetError after every OpenGL call when using lwjgl-debug.jar

Anyway, any reason this has been changed or is it a bug? Personally, I prefer the error checking during development.


Rene
When I am king, they shall not have bread and shelter only, but also teachings out of books, for a full belly is little worth where the mind is starved - Mark Twain

spasi

Sorry for the delay, this should be fixed on the next nightly. Also, OpenAL was always generated with error checks, this has been fixed as well.

Rene

When I am king, they shall not have bread and shelter only, but also teachings out of books, for a full belly is little worth where the mind is starved - Mark Twain