LWJGL 2.0 Released!

Started by Matzon, October 26, 2008, 09:46:30

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ndhb

Great job on the new release!

I have just a few issues and comments (maybe Spasi can help?):

1) Can't find ARBFrameBuffer (EXTFrameBuffer was promoted to core in 2.1).

2) Attempting to use ARBTextureRG as format for (e.g.) glTexImage2D throws an invalid enum. Iis this correct behaviour according to http://www.opengl.org/registry/specs/ARB/texture_rg.txt ?

3) Maybe provide an accessor method to ContextAttribs?

4) Override ContextAttribs.toString() for more meaningful information?

5) The link to browse the SVN from the front page of www.lwjgl.org, seems to be invalid?

kind regards,
Nicolai de Haan Brøgger

elias4444

Quotedevil was removed? How to load textures now?
You can either use Java's ImageIO, or check out the Slick library at slick.cokeandcode.com.
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http://www.tommytwisters.com

Matzon

Quote from: ndhb on November 07, 2008, 02:34:45
5) The link to browse the SVN from the front page of www.lwjgl.org, seems to be invalid?
Sourceforge changed it ...

I am - still - working on a 2.0.1 release - minor fixes, but some issues with the binaries for linux.

Jens v.P.

Great work, LWJGL team! Thank you very much.

With some delay I've built the matching Eclipse feature and plugins (binary, source, doc). You'll find them as usual at

http://www.fernuni-hagen.de/se/personen/pilgrim/gef3d/lwjgl.html

Cheers,

Jens

laDanz

Quote from: Matzon on November 07, 2008, 09:04:02
Quote from: ndhb on November 07, 2008, 02:34:45
5) The link to browse the SVN from the front page of www.lwjgl.org, seems to be invalid?
Sourceforge changed it ...

I am - still - working on a 2.0.1 release - minor fixes, but some issues with the binaries for linux.

I think there are the same Issues with Mac binaries.
Can't remember what the exact error was.

princec

OK, 2.0 broke all my games just now on Mac OS X - some problem with OpenAL. I've had to revert back to RC1. A night of extreme stress and panic :(

Cas :)

Matzon

I was aware that mac os x broke openal stuff (just tried it today!) - not sure why it broke between rc1 and final tho *ponder*.
waiting to get my hand on a leopard mac to see whats going on - unless someone beats me to it ;)