Hi, All
I have a big problem to manage time loading for one game
http://mugen-net.sourceforge.netSomes Characters has many many pictures in it (larges, and smalls), and it take very very long to load all image to texture.
One solution i found is to load on demand, if the texture is requiered the i load it, but this solution slow down the game.
(I can't change how the character picture is loading because of specification of Mugen, Mugen is not a game but it an engime)
Then I tried to load texture in a separate thread, but it seems that the loaded texture is empty because when it has to display, it display in White (no image ).
In this thread i tried GLContext.useContext(Display.getDrawable().getContext()); or/and Display.makeCurrent(); but it didn't solve my problem.
The thing i ask to myself, how do the other manage texture loading in Professionnal game, because i think they have more texture than i use.
Thank you very much for your helps
Best Regards