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LWJGL 1.0 Release Candidate 1 Released

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Offline Matzon

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Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #15 on: January 10, 2007, 18:34:54 »
I think we will do another RC, not 100% sure - time will tell the next week or two.
A build without SDL would be prefered.

Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #16 on: January 11, 2007, 05:44:23 »
http://janedoe.homeunix.org:9449/~atsuya/KusariyukuSekai/DevIL/Data/LWJGL-DevIL-Linux-20070110.tar.bz2
http://janedoe.homeunix.org:9449/~atsuya/KusariyukuSekai/DevIL/Data/DevILBuilder-0.3.sh

there you go. i removed SDL dependency.
however, i got this question.

i'm using nVIDIA video card and ldd shows that it links to libnvidia-tls.so.1.
it shows up like that because libGL.so.1 links to it, or it would be an issue on Linux with video card other than nVIDIA or possible open source driver for nVIDIA video card?
can anyone see if it works on Linux with, possibly, ATI video card?

also, it detected SSE/SSE 2/X86_ASM when i compiled it since this machine is x86(AMD).
would this mean Linux on other than x86 will not work, or it'll just not use SSE/SSE 2/X86_ASM?

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Offline Matzon

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Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #17 on: January 11, 2007, 06:37:59 »
thanks, I'll verify that these work tonight. I'll see what happens when it runs under vmware, which definitely isn't nVidia nor an amd

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Offline Matzon

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Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #18 on: January 11, 2007, 21:40:23 »
hmm, core dumped in org.lwjgl.devil.ILU.iluGetImageInfo - odd.
Are you using same devil as last - or a new devil from head cvs ?

Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #19 on: January 12, 2007, 02:06:34 »
i think i'm using the same one, DevIL 1.6.8-RC2.

which image format did you use to get core dump in org.lwjgl.devil.ILU.iluGetImageInfo?
and which distribution did you use?

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Offline Matzon

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Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #20 on: January 12, 2007, 10:09:33 »
I just ran org.lwjgl.test.devil.BasicTest under Ubuntu Feisty Fawn Herd 1

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Offline Matzon

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Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #21 on: January 12, 2007, 10:10:21 »
I noticed the 0 download of the crash file, you did notice my attachment ?

Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #22 on: January 12, 2007, 16:21:32 »
no, i haven't noticed the attachment... where is it?


Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #24 on: January 12, 2007, 16:42:56 »
thanks, but i get this message...

Quote
An Error Has Occurred!
It seems that you are not allowed to download or view attachments on this board.

maybe my account wasn't ported well...

[added]
i registered another account to see if i can download the attachment, but it was the same.
« Last Edit: January 12, 2007, 16:58:07 by numberR »

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Offline Matzon

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Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #25 on: January 12, 2007, 18:06:46 »
try again - all the boards were running their own permissions, instead of using the global permissions

Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #26 on: January 12, 2007, 18:51:29 »
thanks, now i see it.

i'll run org.lwjgl.test.devil.BasicTest to see if this happens to me or not.
previously, i just tested with my application.
hope it's not yet another dependencies thing.

by the way, since the DevIL for Linux is built on x86 machine,
lwjgl-optional is intended, at least for now, for Linux on x86 machines, right?

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Offline Matzon

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Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #27 on: January 12, 2007, 21:17:47 »
linux has always been x86 - never ppc

Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #28 on: January 13, 2007, 06:39:59 »
ahh, i didn't get Java VM crashed, but did get error (invalid parameter error) by running org.lwjgl.test.devil.BasicTest.
and i recalled that i used DevIL RC1 before, not RC2.

http://janedoe.homeunix.org:9449/~atsuya/KusariyukuSekai/DevIL/Data/LWJGL-DevIL-Linux-20070112.tar.bz2
this one should work fine.
and guess what? it seems, now with DevIL RC2, you can specify where libpng, libjpeg and ect are for configure option :)

anyway, let me know if that one works or not.


Matzon:

i see. i guess just x86 is enough.


Kylearan:

if you have time and energy, could you test to see if this one works without SDL?
« Last Edit: January 13, 2007, 06:42:51 by numberR »

Re: LWJGL 1.0 Release Candidate 1 Released
« Reply #29 on: January 14, 2007, 10:21:11 »
Hi,

Kylearan:

if you have time and energy, could you test to see if this one works without SDL?

Unfortunately I'm very busy during the next few days, but I'll test it next weekend if there's still interest by then.

-Kylearan