Could not locate symbol wglGetExtensionsStringARB Could not locate symbol wglGetExtensionsStringEXT
Are you sure you didn't change primary monitor and have two graphics cards in the computer ?
Code: [Select]Could not locate symbol wglGetExtensionsStringARB Could not locate symbol wglGetExtensionsStringEXT
Could you post the various GL info strings (GL_RENDERER, GL_VENDOR, GL_VERSION)?
GL_VENDOR: ATI Technologies Inc. GL_RENDERER: RADEON X700 PRO x86/SSE2 GL_VERSION: 2.0.6012 WinXP Release
GL_VENDOR: Microsoft Corporation GL_RENDERER: GDI Generic GL_VERSION: 1.1.0
make sure the ati one is the primary?
Have you set the org.lwjgl.opengl.Display.allowSoftwareOpenGL flag?
I just dont get why this is happening, unless the display is being created on the secondary display, which would be odd.
Maybe a small part of the game window is shown on the second monitor (which is placed right to the primary one).
I can't keep it in this size since it runs in windowed mode (using AWTGLCanvas) and if it's not filling this resolution the Windows Taskbar is shown and overlapping a part of the window.
Quote from: "Spezi"Maybe a small part of the game window is shown on the second monitor (which is placed right to the primary one). Can you see part of the game window on the second monitor?
Quote from: "Spezi"I can't keep it in this size since it runs in windowed mode (using AWTGLCanvas) and if it's not filling this resolution the Windows Taskbar is shown and overlapping a part of the window.Is there a reason you have to run in windowed mode? You seem to be trying to make it as big as the screen anyways...
If it would be possible to change to fullscreen I would do that but I don't know how.
Quote from: "Spezi"If it would be possible to change to fullscreen I would do that but I don't know how.Sorry :oops: , I guess my question should have been: "Is there a reason you have to use an AWTGLCanvas?"If you want your entire OpenGL window to fill the screen, you should just use the built in display handing in LWJGL (i.e. set fullscreen on the display with setFullscreen()) and don't use an AWTGLCanvas.