With what error does it crash?
Oops, forgot to mention that bit :-
Invalid operation (1282)
org.lwjgl.opengl.OpenGLException: Invalid operation (1282)
at org.lwjgl.opengl.Util.checkGLError(Util.java:56)
at org.lwjgl.opengl.Display.swapBuffers(Display.java:567)
at org.lwjgl.opengl.Display.update(Display.java:583)
at Render.run(Render.java:160)
at Application.main(Application.java:12)
I've tried doing Render.run vs. Render.start in case it was threading (what other posts suggest) but no joy.