LWJGL 0.99 Released

Started by Matzon, December 18, 2005, 21:19:39

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Matzon

Get it here: http://sourceforge.net/project/showfiles.php?group_id=58488

- dynamic stub for devil & fmod3 (no more hard crashes)
- support for doubles (ALdouble and GLdouble)
- using OpenAL32.dll name
- lots of bug fixes - some more obscure than others!

As always, consider donating if you like LWJGL

Notes:
* change of filename from lwjglaudio.dll to OpenAL32.dll, update your build scripts! *wink Cas*
* still issues with devil on mac/linux (support libraries needs to be installed (libpng, libjpg etc.))

kappa

hey great work guys, as always :)

oXineteX

:cry: Hi,
ok i create a litte particle system, based on Nehe's tutorial.
In 0.98 it works peferct. I installed the 0.99 version and the performce is very laggi (when i create a paticleeffect it need (with 0.99) 3-4 Seconds). With 0.98 there was no.

Any Idea?   :roll:

OS: Windows XP Pro SP 2
System: AMD X2 3800
RAM: 1024 MB
Graphic: Readon 9600 Pro 256MB

So what i do is, i create 1000 Planes with Texture (bmp) in one point...
I use the Old Textureloadingcode GLImage.java....
I don't use DevIL... Is there any good tutorial about DevIL?


Thanks.



OK, i burn my old Code... DevIL is much faster ^^

elias4444

Wow! What a great Christmas present! Thanks guys! And keep up the fantastic work!
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