Get the ID of the current bound texture?

Started by WiESi, February 17, 2005, 11:28:58

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How can I get the ID of the current bound texture (previously bound using glBindTexture)?


Orangy Tang

Odd. Should be gettable via glGetInteger(GL_TEXTURE_2D_BINDING), but I can't see that enum listed under glGet* in MSDN. Lists it under glBindTexture though...