Optimizing LWJGL 3 Performance with Modern GPU APIs – Need Community Insights

Started by earthworm, November 06, 2025, 02:22:34

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earthworm

Hi everyone,
I've been experimenting with LWJGL 3 for a new rendering project and noticed that performance can vary drastically when integrating with modern GPU APIs like Vulkan or Metal (via MoltenVK).

I'm trying to understand the best practices for optimizing LWJGL 3-based applications — particularly in areas like:

Reducing CPU-GPU synchronization overhead

Managing multiple threads for rendering and resource loading

Efficient memory allocation for vertex buffers and textures

If anyone has experience benchmarking LWJGL 3 performance or can share profiling tools or code-level tweaks, I'd love to discuss and learn from your insights.

Thanks in advance for your advice and time!
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