ok, so i used LWJGL3 in Java, but now, i want want to code in C++ using GLFW, and for rendering, i want to use VAOs and VBOs as it is the new rendering way, but, i dony know how to do it, can home one help me? plz?
Code (Java(i Need it in C++)):
private FloatBuffer storeDataInFloatBuffer(float[] data) {
FloatBuffer buffer = BufferUtils.createFloatBuffer(data.length);
buffer.put(data);
buffer.flip();
return buffer;
}