GL error 0x505 while drawing elements

Started by 128_bit_guy, October 30, 2019, 05:05:28

Previous topic - Next topic


I get gl error 0x505 (out of memory) when drawing elements for seemingly no reason. I have a lot of free GPU memory when this happens. Eventually, aftor a lot of this errors i get this crash: Please help.


Try running your program with .
A crash in a draw call is in 99.99999% of the cases an enabled generic vertex attribute (via glEnableVertexAttribArray) which has no buffer source (via glVertexAttribPointer).


No, it's not  because of attribute. Debug addon prints: "failed to allocate memory for buffer object" when i try to draw buffer. Shouldn't opengl allocate memory when i invoke glBufferData?


Also if i look in task manager it says that gpu memory is almost free.