Hello
Guest
Register
Login
1 Hour
1 Day
1 Week
1 Month
Forever
LWJGL 3.3.2 released
Menu
Home
Help
Search
Login
Register
go
LWJGL Forum
Programming
OpenGL
GL error 0x505 while drawing elements
« previous
next »
Print
Pages: [
1
]
GL error 0x505 while drawing elements
3 Replies
4801 Views
128_bit_guy
5
GL error 0x505 while drawing elements
«
on:
October 30, 2019, 05:05:28 »
I get gl error 0x505 (out of memory) when drawing elements for seemingly no reason. I have a lot of free GPU memory when this happens. Eventually, aftor a lot of this errors i get this crash:
https://pastebin.com/8HDkqVqj
. Please help.
Logged
KaiHH
334
Re: GL error 0x505 while drawing elements
«
Reply #1 on:
October 30, 2019, 08:57:02 »
Try running your program with
https://github.com/LWJGLX/debug#how
.
A crash in a draw call is in 99.99999% of the cases an enabled generic vertex attribute (via glEnableVertexAttribArray) which has no buffer source (via glVertexAttribPointer).
Logged
128_bit_guy
5
Re: GL error 0x505 while drawing elements
«
Reply #2 on:
October 30, 2019, 10:47:32 »
No, it's not because of attribute. Debug addon prints: "failed to allocate memory for buffer object"
when i try to draw buffer
. Shouldn't opengl allocate memory when i invoke
glBufferData
?
«
Last Edit: October 30, 2019, 10:53:26 by 128_bit_guy
»
Logged
128_bit_guy
5
Re: GL error 0x505 while drawing elements
«
Reply #3 on:
October 30, 2019, 10:49:56 »
Also if i look in task manager it says that gpu memory is almost free.
Logged
Print
Pages: [
1
]
« previous
next »