Merry Christmas!
I need help to parse SIGSEGV logs.
I decided to move from NanoVG to Nuklear and I did nothing really, just included the democode (
https://gist.github.com/mudlee/c32e5e939fac792dc1e7721376116a0f) to prove it works and of course I'll be refactor it to be a UI framework.
After a while it segfaults.
OK, in paralell adding Nuklear, I did a bigger refactor in the engine, and I experience the following. Just calling
new NuklearHandler()
right after I initiate my engine works and everything starts up, there is the demo Nuklear UI with fonts and texts and buttons.
After a while (1s-~5sec) the game shuts down with segfault. If I don't initiate NuklearHandler, my game does not even start, just hangs around. Obviously I screwed up something during the refactor, but I'd like to find what, but I have no info how to read these segfaults (
https://gist.github.com/mudlee/534d973a7cc652f489217a6f04aa8bc2). Somewhere in the past one of you explained how to read it, but I can't find it.