Yes, I'm using minimal LWJGL - core, GL, AL, GLFW only at this stage.
Nothing fancy is going on regarding strings. Quite often it doesn't even get as far as loading source code to the shaders as it crashes before it even gets a window up.
There's only one context, and usually when it crashes, still only one thread doing any work (tried singlethreaded too, same results).
In short there was no combination of things I did or disabled or properties set that fixed it other than simply trying 3.1.6, when everything worked exactly perfectly, first time (sound included).
I need to do a bit more work to get the project to build properly (getting theagentd to try running it from Eclipse was a bit of an eye-opener as to how much of a faff that was) but then I can easily deploy it to Steam for you. Getting to the bottom of this would seem to be of extreme importance because it does rather look like right now the entire 3.2.x is totally broken and has been for a while!
Cas
