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how can i do map streaming?

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how can i do map streaming?
« on: August 09, 2018, 21:45:03 »
https://i.imgur.com/IObbgfL.jpg
how can i do player's 3D area or map/texture load by streaming like this? like a distance of field rendering
to save ram and vram memory in big maps?
thx

Re: how can i do map streaming?
« Reply #1 on: August 10, 2018, 04:13:06 »
This is a good question, and I hope someone on here has the knowlege to point us in the right direction! I'd like to know as well!

If I were to guess (and that's all it is), there'd be a second copy of each texture when the map is exported. This copy is scaled down, so it can be loaded quite quickly. The down-scaled textures are drawn until the larger ones are asynchrounously loaded.