I'm a little confused on what you mean, here is the part that was in question:
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, vboID);
GL15.glBufferData(GL15.GL_ELEMENT_ARRAY_BUFFER, flipByteBuffer(indice.indices), GL15.GL_DYNAMIC_DRAW);
GL20.glVertexAttribPointer(attributeNumber, 3, GL11.GL_FLOAT, false, 0, 0);
GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, 0);