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Texture problem

Started by Doryan Bessiere, June 06, 2018, 22:15:33

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Doryan Bessiere

Hello, i have a problem with LWJGL 3. i have followed this tutorial for creating my game 2D (https://www.youtube.com/watch?v=crOzRjzqI-o) but i have created a texture class and i use this class and I have a problem when I try of the used that takes out to me the error below

Bonjour, j'ai un problème avec LWJGL 3. J'ai suivis ce tutoriel pour créer mon jeu 2D (https://www.youtube.com/watch?v=crOzRjzqI-o) mais j'ai créer une classe texture et j'utilise cette classe et j'ai un problème quand j'essaie de l'utiliser elle m'écrit dans la console l'erreur ci-dessous

package doryan_bessiere.pong.com;

import java.awt.image.BufferedImage;
import java.io.IOException;
import java.nio.ByteBuffer;

import javax.imageio.ImageIO;

import static org.lwjgl.opengl.GL11.*;

import org.lwjgl.BufferUtils;

public class Texture {

	protected int id;
	protected int width, height;

	public Texture(String fileName) {
		try {
			BufferedImage bImage = ImageIO.read(getClass().getResourceAsStream("/images/" + fileName + ".png"));
			this.width = bImage.getWidth();
			this.height = bImage.getHeight();

			int[] pixels_raw = new int[width * height * 4];
			pixels_raw = bImage.getRGB(0, 0, this.width, this.height, null, 0, this.width);

			ByteBuffer pixels = BufferUtils.createByteBuffer(this.width * this.height * 4);

			for (int j = 0; j < this.height; j++) {
				for (int i = 0; i < this.width; i++) {
					int pixel = pixels_raw[i * this.width + j];
					pixels.put((byte) ((pixel >> 16) & 0xFF)); //RED
					pixels.put((byte) ((pixel >> 8) & 0xFF)); //GREEN
					pixels.put((byte) ((pixel) & 0xFF)); // BLUE
					pixels.put((byte) ((pixel >> 24) & 0xFF)); // ALPHA
				}
			}
			pixels.flip();
			
			this.id = glGenTextures();
			
			glBindTexture(GL_TEXTURE_2D, id);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
			
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
		} catch (IOException e) {
			e.printStackTrace();
			System.err.println(fileName + " texture not found !");
		}
	}
	
	public void bind() {
		glBindTexture(GL_TEXTURE_2D, id);
	}
	
	public void unbind() {
		glBindTexture(GL_TEXTURE_2D, 0);
	}
}


#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff843d0f46d, pid=7244, tid=0x0000000000001a30
#
# JRE version: Java(TM) SE Runtime Environment (8.0_171-b11) (build 1.8.0_171-b11)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.171-b11 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C  [lwjgl_opengl.dll+0xf46d]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# An error report file with more information is saved as:
# C:\Users\Bessiere\eclipse-workspace\DoryanBessiere\[LWJGL 3] Pong\hs_err_pid7244.log
#
# If you would like to submit a bug report, please visit:
#   http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#
French Java Developer - 14 years
Twitter: @BDoryan_

Andrew Alfazy

You didn't post the crash report can you post it.
I mean this file "C:\Users\Bessiere\eclipse-workspace\DoryanBessiere\[LWJGL 3] Pong\hs_err_pid7244.log".

Doryan Bessiere

French Java Developer - 14 years
Twitter: @BDoryan_

Andrew Alfazy

WOW you are reminding me of myself before 2 years!
I guess your problem is that you called opengl command before initialization.
so you must set Texture value after (this codes)
glfwMakeContextCurrent(window);
GL.createCapabilities();

You can read this https://www.khronos.org/opengl/wiki/Common_Mistakes#The_Object_Oriented_Language_Problem to know more.
if you didn't solve your problem can you post your main class code

Doryan Bessiere

package doryan_bessiere.pong.com;

import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.opengl.GL;

public abstract class Window {

	protected String title;
	protected int width, height;
	protected boolean resizable;
	
	protected long window;

	public Window(String title, int width, int height, boolean resizable) {
		this.title = title;
		this.width = width;
		this.height = height;
		this.resizable = resizable;
	}
	
	public void show() {
		if(!glfwInit()) {
			throw new IllegalStateException("Failed to initialize GLFW!");
		}

		glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
		this.window = glfwCreateWindow(this.width, this.height, this.title, 0,0);
		if(this.window == 0) {
			throw new IllegalStateException("Failed to create window !");
		}
		
		GLFWVidMode videoMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
		glfwSetWindowPos(this.window, (videoMode.width() - this.width) / 2, (videoMode.height() - this.height) / 2);
		glfwShowWindow(this.window);
		
		glfwMakeContextCurrent(window);
		
		GL.createCapabilities();
		
		while(!glfwWindowShouldClose(this.window)) {
			glfwPollEvents();
			
			glClear(GL_COLOR_BUFFER_BIT);
			render();
			glfwSwapBuffers(window);
		}
		glfwTerminate();
	}
	
	public boolean getKey(int key) {
		return glfwGetKey(this.width, key) == GLFW_TRUE;
	}
	
	public boolean getMouse(int button) {
		return glfwGetMouseButton(this.width, button) == GLFW_TRUE;
	}
	
	public void close() {
		glfwSetWindowShouldClose(window, true);
	}
	
	public abstract void render();
}
French Java Developer - 14 years
Twitter: @BDoryan_

Andrew Alfazy

please and the code where you do
@override
public void render(){
//some codes....
}

Doryan Bessiere

package doryan_bessiere.pong.com;

import static org.lwjgl.opengl.GL11.*;

public class Starter {

	public static void main(String[] args) {
		new Window("[LWJGL 3] Pong", 640, 480, true) {
			
			Texture texture = new Texture("head");
			@Override
			public void render() {
				texture.bind();
				glBegin(GL_QUADS);
					glTexCoord2f(0,0);
					glVertex2f(-0.5f, 0.5f);

					glTexCoord2f(0,1);
					glVertex2f(0.5f, 0.5f);

					glTexCoord2f(1,1);
					glVertex2f(0.5f, -0.5f);

					glTexCoord2f(1,0);
					glVertex2f(-0.5f, -0.5f);
				glEnd();
			}
		}.show();
	}
}
French Java Developer - 14 years
Twitter: @BDoryan_

Andrew Alfazy

your problem is in this code PLACE
Texture texture = new Texture("head");

to solve it make it you can make an other abstract method at your Window class and call it once before
while(!glfwWindowShouldClose(this.window)) {

and after
GL.createCapabilities();

and make your
Texture
object at
Starter
class not on
new Window("[LWJGL 3] Pong", 640, 480, true) {
	Texture texture = new Texture("head");
	//some code
}

and give it a value in the new abstract method at Window
your final code will look like this
package doryan_bessiere.pong.com;

import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import org.lwjgl.glfw.GLFWVidMode;
import org.lwjgl.opengl.GL;

public abstract class Window {

	protected String title;
	protected int width, height;
	protected boolean resizable;
	
	protected long window;

	public Window(String title, int width, int height, boolean resizable) {
		this.title = title;
		this.width = width;
		this.height = height;
		this.resizable = resizable;
	}
	
	public void show() {
		if(!glfwInit()) {
			throw new IllegalStateException("Failed to initialize GLFW!");
		}

		glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
		this.window = glfwCreateWindow(this.width, this.height, this.title, 0,0);
		if(this.window == 0) {
			throw new IllegalStateException("Failed to create window !");
		}
		
		GLFWVidMode videoMode = glfwGetVideoMode(glfwGetPrimaryMonitor());
		glfwSetWindowPos(this.window, (videoMode.width() - this.width) / 2, (videoMode.height() - this.height) / 2);
		glfwShowWindow(this.window);
		
		glfwMakeContextCurrent(window);
		
		GL.createCapabilities();
		init();
			while(!glfwWindowShouldClose(this.window)) {
			glfwPollEvents();
			
			glClear(GL_COLOR_BUFFER_BIT);
			render();
			glfwSwapBuffers(window);
		}
		glfwTerminate();
	}
	
	public boolean getKey(int key) {
		return glfwGetKey(this.width, key) == GLFW_TRUE;
	}
	
	public boolean getMouse(int button) {
		return glfwGetMouseButton(this.width, button) == GLFW_TRUE;
	}
	
	public void close() {
		glfwSetWindowShouldClose(window, true);
	}
	
	public abstract void render();
	public abstract void init();
}

public class Starter {

	public static Texture texture;

	public static void main(String[] args) {
		new Window("[LWJGL 3] Pong", 640, 480, true) {

			@Override
			public void init(){
				texture = new Texture("head");
			}
			@Override
			public void render() {
				texture.bind();
					glBegin(GL_QUADS);
					glTexCoord2f(0,0);
					glVertex2f(-0.5f, 0.5f);

					glTexCoord2f(0,1);
					glVertex2f(0.5f, 0.5f);

					glTexCoord2f(1,1);
					glVertex2f(0.5f, -0.5f);

					glTexCoord2f(1,0);
					glVertex2f(-0.5f, -0.5f);
					glEnd();
			}
		}.show();
	}
}

and there are to many solutions to fix this it's simple one.
Can you give me an email to connect with you?

Doryan Bessiere

it's good solution and my email it's: antox.doryan@gmail.com
French Java Developer - 14 years
Twitter: @BDoryan_