So I finally got my VR rig back and I'm starting some dev work again
I updated to LWJGL 3.1.6 and this seems to be using the latest Oculus Rift SDK (1.24), although I'm not sure how to confirm that, ie whether my code is reporting runtime library version of SDK, or binding version...
I noticed some changes with eye pose, and got my scene rendering again, but I suspect something strange with the 'inter pupil distance' either in the SDK or my code, so I need to work out what changed there and then I'll update github with an updated sample.
There also seem to be some changes to the SDK Tiny GL demo that I need to work through, sensor timings and sessionStatus, but I'll report back what I find.