LWJGL Forum

Please login or register.

Login with username, password and session length

Author Topic: TWL GUI for LWJGL3  (Read 1711 times)

lacombej

  • Newbie
  • *
  • Offline Offline
  • Posts: 1
TWL GUI for LWJGL3
« on: February 20, 2016, 02:46:07 »

I've been looking around for GUI libraries to use with LWJGL 3 and I've seen that Matthias Mann's TWL is really popular but doesn't currently work with LWJGL3. So I stared at the code for a bit and managed to get some working parts with LWJGL 3.

It's not near perfect yet but it has some functionality. If any wants to look at it feel free to contribute at https://github.com/LacombeJ/TWL_LWJGL3

And I'm still learning LWJGL at the moment and I know there might be some deprecated functionality but I'll try to find it and have it fixed. And if anyone wants to point me in the right direction I'd really appreciate it :).
Logged

RonaldK

  • Newbie
  • *
  • Offline Offline
  • Posts: 1
Re: TWL GUI for LWJGL3
« Reply #1 on: January 21, 2018, 09:34:16 »

Hi lacombe! I looked at the code and it seems pretty good, are you still working on it?
Logged

ShchAlexander

  • Newbie
  • *
  • Offline Offline
  • Posts: 1
Re: TWL GUI for LWJGL3
« Reply #2 on: January 29, 2018, 22:00:41 »

Hello man. It looks like he stopped development. But I'm still working on my GUI library with API looks a bit like Swing and JavaFX.
Here is my repo: https://github.com/LiquidEngine/legui
I have several usage examples there (in demo package).

You are welcome to try it and to any kind of contributions!
Logged