I am on a Retina Display macbook pro at the moment, and I now that I've gotten my lwjgl3 project to run on mac os, I've noticed that the game displays in only half the screen.
At the moment, the entire scene is rendered to a 1280x720 fbo, then some post-processing is applied, then that fbo is drawn as a quad over the screen.
Here's a picture:

Since it doesn't happen in windows, I'm assuming it's because my mac has a retina display. Is there a way to disable this in lwjgl?
I am using the JOML library (using their orthographic projection math). I am setting the ortho projection to 1280x720 (same size as screen).