I have been developing a multiplayer RPG game based on DnD for the past nine months. At first, I developed the entire game in pure Java. Then, six months ago, I realized that LWJGL could significantly improve the drawing efficiency. I ported all of the rendering code to the latest release and it has been running wonderfully ever since. I have already had fun beta testing Baneforge with my friend, a video of our gameplay is posted on
www.baneforge.com. You can download the latest release there too.
Baneforge allows you to simulate a boardgame experience in which one player is the Game Master and the other players are Heroes. Custom maps, abilities, items, and units are supported, along with re-texturing all of the in game graphics to your liking.
Here is a snapshot of a me testing a spellcast of Frost Shield.
