LWJGL Forum

Programming => General Java Game Development => Topic started by: infernaltoast on December 14, 2012, 13:35:17

Title: In Development: Baneforge
Post by: infernaltoast on December 14, 2012, 13:35:17
I have been developing a multiplayer RPG game based on DnD for the past nine months.  At first, I developed the entire game in pure Java.  Then, six months ago, I realized that LWJGL could significantly improve the drawing efficiency.  I ported all of the rendering code to the latest release and it has been running wonderfully ever since.  I have already had fun beta testing Baneforge with my friend, a video of our gameplay is posted on www.baneforge.com.  You can download the latest release there too.

Baneforge allows you to simulate a boardgame experience in which one player is the Game Master and the other players are Heroes.  Custom maps, abilities, items, and units are supported, along with re-texturing all of the in game graphics to your liking.

Here is a snapshot of a me testing a spellcast of Frost Shield. 

(http://baneforge.com/gallery/imgs/galleryimage3.jpg)
Title: Re: In Development: Baneforge
Post by: Matzon on December 15, 2012, 12:48:42
Looks nice! - But more of a "tool" than an actual game?
I recommend posting on http://www.java-gaming.org/ for more game related comments!