LWJGL Forum
Programming => General Java Game Development => Topic started by: infernaltoast on December 14, 2012, 13:35:17
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I have been developing a multiplayer RPG game based on DnD for the past nine months. At first, I developed the entire game in pure Java. Then, six months ago, I realized that LWJGL could significantly improve the drawing efficiency. I ported all of the rendering code to the latest release and it has been running wonderfully ever since. I have already had fun beta testing Baneforge with my friend, a video of our gameplay is posted on www.baneforge.com. You can download the latest release there too.
Baneforge allows you to simulate a boardgame experience in which one player is the Game Master and the other players are Heroes. Custom maps, abilities, items, and units are supported, along with re-texturing all of the in game graphics to your liking.
Here is a snapshot of a me testing a spellcast of Frost Shield.
(http://baneforge.com/gallery/imgs/galleryimage3.jpg)
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Looks nice! - But more of a "tool" than an actual game?
I recommend posting on http://www.java-gaming.org/ for more game related comments!