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Where to start ?

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Where to start ?
« on: November 05, 2006, 19:09:10 »
I have to make a java game with openGl to my school. At first I thought that I will make simple 2D game with help of LWJGl. But how can OpenGl help with simple 2D?

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Offline appel

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Re: Where to start ?
« Reply #1 on: November 06, 2006, 05:51:38 »
Quote from: "Trudko"
I have to make a java game with openGl to my school. At first I thought that I will make simple 2D game with help of LWJGl. But how can OpenGl help with simple 2D?


Impossible to answer this without writing a book for you. If you're in a computer graphics course at your school then you should study the reading material.

There are tons of reading material online as well, demos, examples, tutorials etc. Just google the keywords.

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Offline ndhb

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Where to start ?
« Reply #2 on: November 07, 2006, 11:33:43 »
OpenGL can be used for 2D applications. Look up resources with google like "Lighthouse" or "Nehe" OpenGL Tutorial.

For 2D you want to pay special attention to glOrtho (that makes a "window" for 2D drawing). Then you can draw using only the 2 familiar coordinate system (cartesian coordinates).
« Last Edit: February 10, 2015, 23:50:05 by ndhb »