If you set dithering with
Code:
GL11.glEnable(GL11.GL_DITHER);
than it doesn't work (change).
That's what I meant. Too bad it doesn't work. :?
I'm almost positive that what you are seeing is the result of 16bit color (or some other loss of color data)...
What about the image file? Is it possible that you are losing color data in your image format (i.e. By using JPEG images or something)?
Although I've never seen JPEG mess with an image that badly :lol:
EDIT: Someone else can chime in here
