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How many polygons are too many polygons?

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How many polygons are too many polygons?
« on: September 25, 2006, 15:42:35 »
As of right now, September 2006, how many polygons are too many polygons? I'm trying to find the right limit of how many to draw per frame in order to get a solid framerate (60fps or vsync'd). At any given time, I could have upwards of about 25 to 30 models onscreen - what would be a good limit to each mode's polygon count?
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How many polygons are too many polygons?
« Reply #1 on: September 25, 2006, 20:18:28 »
Hmm, not easy to answer, since it depends on the target computer's hardware... You should enable models with configurable polygon resolution (ie low, high & very high) to fit every requirement !

But I know, it brings a second question : how many polygons for each mode ? and since I haven't coded enough 3D programs, I can't answer you  :cry:
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