LWJGL Forum

Programming => General Java Game Development => Topic started by: elias4444 on September 25, 2006, 15:42:35

Title: How many polygons are too many polygons?
Post by: elias4444 on September 25, 2006, 15:42:35
As of right now, September 2006, how many polygons are too many polygons? I'm trying to find the right limit of how many to draw per frame in order to get a solid framerate (60fps or vsync'd). At any given time, I could have upwards of about 25 to 30 models onscreen - what would be a good limit to each mode's polygon count?
Title: How many polygons are too many polygons?
Post by: MarneusCalgarXP on September 25, 2006, 20:18:28
Hmm, not easy to answer, since it depends on the target computer's hardware... You should enable models with configurable polygon resolution (ie low, high & very high) to fit every requirement !

But I know, it brings a second question : how many polygons for each mode ? and since I haven't coded enough 3D programs, I can't answer you  :cry: